Review #031 – Revenge of the Savage Planet

An equal sequel?

Review #031 – Revenge of the Savage Planet

It doesn’t necessarily raise the bar but Revenge of the Savage Planet does feature some new ideas that makes it feel like less of a retread of the first game. Take the game’s perspective — it’s behind the back now rather than first person, allowing you to see your character’s silly outfits and slapstick animations at all times.

Journey to the Savage Planet had a neat Metroid-like progression and while Revenge also does to an extent, it leans more towards larger, explorable, open world-ish areas. You’ll still complete quests, do lots of scanning, and research new suit upgrades, but the game has a less-linear feel. At one point my co-op buddy and I had what felt like 20 different multi-planet things on the go at once.

This revised format isn’t better than the first game per se, but it’s engaging in a semi-divergent way. We did run into some progression and visual bugs occasionally, but they were nothing we couldn’t laugh about later. It’s just a fun adventure with colourful art, kooky humour, and good pacing. Racoon Logic — please make more of these!